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RulesUpdated: 25 August 2026

Basketball fouls and free throws: personal, technical, flagrant and the bonus

How shooting fouls become free throws, when the team bonus kicks in, what technical and flagrant fouls are, and how many fouls foul you out.

Personal fouls and shooting fouls

A personal foul is illegal contact — reaching, hacking, bodying a player. If it happens to a shooter, they get free throws: two for a foul on a two-point attempt, three from beyond the arc, and one extra “and-one” if a foul is committed but the shot still goes in. Foul a non-shooter and it is usually just the ball out of bounds — until the bonus.

The team bonus (penalty)

Teams accumulate fouls each period. Once a team commits enough team fouls in a period (five in the NBA), the opponent enters the bonus, or “penalty”: from then on, even non-shooting fouls award free throws. The bonus is why late-period fouls become so costly and why trailing teams deliberately foul at the end.

Technical and flagrant fouls

A technical foul is for conduct rather than contact — arguing, taunting, delay, illegal defence — and gives the other team a free throw (and possession, depending on the situation). A flagrant foul is for unnecessary or excessive contact: flagrant 1 gives two free throws and the ball; flagrant 2 does the same and ejects the player.

Fouling out

A player who reaches the limit is disqualified — six personal fouls in the NBA, five in FIBA and college. This is why star players in foul trouble get benched to protect them, and why coaches manage fouls like a resource across a game. Two technicals also mean an automatic ejection.